WDD 130 Portal Page

Section 5 - Winter 2026 - Beck Johansen

Client Report:

  • How did you decide what content and images to use for your site plan?
  • I wanted to make a video game, as it's my passion. I was inspired by old "choose your own adventure" books to make something simple for an HTML/web environment.

  • How did you communicate with your developer? Was there any issues with communication?
  • I mostly comunicated with the Lead Developer in person/class. I also comunicated via email with the Junior Developer in charge of integrating the game code.

  • Did your developer meet your expectations for your site?
  • Indeed they did! I was very pleased, especially considering the extra challenge of integrating the game code. In both instances they were very profesional and good comunicators.

  • What will you do differently next time you hire a team to do a project for you?
  • I will make sure they get the important resources a bit sooner, but otherwise I feel like they did a fantastic job despite the complicated task.

Link to web-page

Lead Developer Report:

  • How did you manage your development team and comunicate the tasks for your junior devs?
  • We comunicated in class and through GitHub, specifically updating a README file to delegate responsibilities and ask questions.

  • How did you communicate with your client? Was there any issues?
  • We comunicated in class and via email, with no issues. The client provided a very clear design with all required resources.

  • How did you handle publishing your clients site and sharing it with the client?
  • Publishing was fairly simple using GitHub pages, and then I simply emailed the client the URL.

  • How was your experience with managing your site with GitHub?
  • I found GitHub to be an elegant tool for working together on a team project mostly remote, all while made easily accessible to the client.

Link to web-page

Junior Developer Report:

  • How did you communicate with your team lead? Was there any issues?
  • On both instances we comunicated via a README file, and occasional in-class converations. I think in general I could have been a better communicator, but we did well all things considered.

  • Did you know what was expected of you for each site?
  • I very clearly understood the expectations for the 'Dead Space' site, but the 'Blender Tutorial' site I had very little instruction. Again, this probably could have improved with better communication.

  • Were you able to contribute to your sites?
  • I did the character's page for the 'Dead Space' site, which was a fun use of CSS display grid. However, in all honesty I did very little for the 'Blender Tutorial' site. The distinction came down to clear delegation from one developer, and almost none from the other. I probably should have taken more inititive and directly asked what she wanted me to do, but in the chaos of finals I let it slip my mind.

  • Did you run into any issues with GitHub and adding your changes to the sites?
  • I did not come across any issues adding changes to these sites, and have been rather pleased with GitHub's performance.

Link to web-page #1 ('Blender Tutorial')
Link to web-page #2 ('Dead Space')

General Experience and Reflections:

  • What was the most challenging part of this project for you? Were you able to overcome it?
  • Honsetly, the most challenging part was managing my time working on these projects and working on other class finals. I learned a lot in the process--what works and what doesn't in terms of juggling so many projects--and I know if I were to do it all over again with that new found knowledge things would have shaped up a lot better.

  • What did you enjoy most about this project?
  • I enjoyed working on so many distinct projects, eben if the work load was proportionately greater. We were all given the same task in coming up with a website. The same criteria and time limit. Yet we all produced such different and creative results. It was fun to take part in making a handfull of those ideas come to life!

  • What would you do differently if you could do the project again?
  • I have mentioned it in passing already, but I would reorganize my time better and improve the communication between team-members. This is one of the first true team development projects I have participated in, and it was eye opening indeed. I have a much greater appreciation for the communication part, which I know will be invaluable in the work-place.

  • Do you feel more confident in working on real-world projects after this experience? Explain.
  • I do feel more confident, especially knowing what aspects are the most critical in terms of success. While these projects might not demonstrate perfect skill, they were grand learning experiences that have helped me to understand the real-world application of the skills we have been learning over the course of the semester.